Virtual realities are computer generated “worlds” that may include peripheral devices to augment the virtual experience. Software creates an environment scenario. Environments can be modeled after real life or created as an alternate reality, but the idea is to create something that the participant can relate to or recognize as a real experience. These software environments enable the user to have a sense of presence, hence being immersed.
The olfactory feedback system has three modes of operations. In the first mode, utilizing the latest technologies in interactive programming, the olfactory feedback device disperses realistic aromatic sensations in response to specific program/gaming actions or situations. In each scenario, the type of scent to be dispersed can be pre-programmed by either the clinician or software developer. In the second mode, the type of scent to be dispersed can be programmed in real-time by the clinician, in response to conversation with the patient. In the third mode, the gaMedSkunk unit operates in stand-alone mode where scents are dispersed at pre-programmed intervals.There are over 30,000 scents available, including some custom made specifically related to war.
This device supports Virtual Reality programs that treat service men and women suffering from Post Traumatic Stress Disorder (PTSD). It is not limited to PTSD; instead, it can also be used to treat those with autism, attention deficit disorder, and strokes.
gaMedSkunk's code is compatible with the Unity engine.
Specifications and Features
The Role of Olfactory Technology in Serious Gaming, Mental Training, and Therapy
Related NewsBRAIN Initiative Challenges Researchers to Unlock Mysteries of Human Mind
The Evolutionary Paradox of Our Sense of SmellUnlocking the Mysterious Connection Between Taste, Smell, and MemoryThe Importance of Olfaction Beyond SmellFrom Nose to Brain: The Neurology of Smell